Piccolo SD64 (CU Amiga March 1995)

The Bad News

All is not quite rosy with the SD64, though. One major bug rears its head all too often – after opening an EGS full colour screen (for PicoPainter or a viewer program) and then closing it, memory is not fully released. OK, so only 20KB aren’t freed – nothing in a 10MB system. However, this 20KB fragments memory badly. From having a largest free block of 6.5MB of memory, this drops to 3.2MB – literally halved. Whether this is just for my particular configuration I can’t say, but it is something to watch out for as many image processing functions require a large chunk of memory.

Despite that bug, the card is still stunning. The speed is great, especially on native EGS screens. 24 bit windows can be thrown around with impressive speed. Text scrolling on the workbench is superb – useful for those who use CLI/SHELL a lot. Other workbench operations are fast, but not as quick as they should be – yet. Workbench emulation is stable and well implemented. The manuals are excellent. To conclude, a great buy for anyone in the market for high colour and high resolutions. They’re not getting this one back either: I’ve bought it…

Ratings (in 1995 context) for Piccolo SD64
Requirements 2MB RAM, Kickstart 2.04, 6MB hard drive space
Recommended 6MB+ RAM, 68030 or better, multisync monitor with 48KHz scan rate or higher
Performance 86
Fast, with more to come promised. Z2/3 autosense, too.  Let down by memory bug.
Value for money 93%
Workbench emulation, 24 bit painting, EGS, 2MB of memory and a decent chipset for under £300!
Reliability 10/10
Still working perfectly in my Amiga 3000 in January 2011, 16 years later…
Ease of use 92%
Easy to install, set up and use thanks to the manuals
Overall 90%
A star performer: fast and stable with goodies included too!

Nick

Family man, international businessman and geek at heart.

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